Le migliori offerte per WHITE BORDER NEXT GENERATION STAR TREK CCG CARD GAME PREMIERE EDITION JOB LOT sono su eBay Confronta prezzi e caratteristiche di prodotti nuovi e usati Molti articoli con consegna gratis! There were also seven additional foils provided as prizes for special tournaments, as incentives for retailer promotions, or given to attendees of DecipherCon in October 2000. Tribbles CCG (release: October, 2000) While not playable in the Star Trek CCG, this pre-constructed game could be expanded by collecting the new tribbles cards in The Troubles with Tribbles expansion. It later became part of the Introductory 2-Player Game. Holodeck Adventures (release: December 21, 2001) Holodeck Adventures was a 131-card set that expanded on the holographic characters that had been available since the Premiere set. [22] This is achieved in the game by giving them bonuses in almost all areas simply by having more of some resource than an opponent. New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the product. 3. The game utilized material from all five live-action series, each Star Trek motion picture, at least one video game, Activision's Star Trek: Armada, and a board game, Decipher's Star Trek: The Next Generation - A Klingon Challenge. The First Edition of the game had several more card types including Artifacts, Facilities, Q-cards, Doorways, Objectives, Incidents, Tactics, Tribbles, Troubles, and Sites. As the game grew in popularity, Decipher gained licenses for the rest of the franchise. Voyager (release: May 23, 2001) This 201-card set introduced the Delta Quadrant faction of Voyager and her crew as well as the Kazon and Vidiian affiliations. The archive foils in this expansion featured two female characters that male fans had historically liked: Seven of Nine (previewing the upcoming Voyager faction of the Federation) and T'Pol (previewing the upcoming Starfleet affiliation). The standard central goal for a player of STCCG is to obtain 100 points, primarily by completing missions or objectives. The cards were sold in 20-card expansion packs, which included two of the foiled cards and eighteen random cards from past expansions, including Necessary Evil. Energize (release: May 21, 2003) Energize consisted of 180 cards intended to jumpstart the game from the premier. Introductory 2-Player Game (release: January, 1997) This set contained two separate pre-constructed 60-card decks, one Federation and one Klingon, both of which are white bordered. The name of the set was originally going to be given to the fourth full set before the original license was expanded, and the set was designed with that nostalgia in mind, as it had links to Q Continuum.[10]. The major product releases for the Star Trek CCG were: In total, almost 2,500 different cards were printed. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. In A Mirror, Darkly (release: June 25, 2007) In a Mirror, Darkly was another full 120-card expansion. If the mission is solved, the player earns the printed points. In gameplay, their effects often help all players, but planning for this allows a player to take a larger advantage than his or her opponent who does not have advance warning. Star Trek CCG DS9 Deep Space 9 Nine Complete Set with White Border Defiant. Their personnel are usually Jem'Hadar, who act as shock-troopers and are treated as disposable, Vorta, who act as commanders and diplomats, and Changelings, who are the overall leaders of the Dominion, are protected at all costs, and often use their shape-shifting abilities to infiltrate an opponent's personnel, often meddling with their progress. The First Edition cards were very limited in what was printed on them due to the template that was used. Expand your power in the universe! The Borg (release: September 19, 2001) The Borg continued the introduction of the Delta Quadrant with 131 cards that introduced the Borg again and added the Hirogen affiliation. The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set. An important mechanic introduced in this expansion was the "Q's Tent" sideboard.[6]. [14] Decipher have also since removed all Star Trek-related content from their website. 14. Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. In the June 1995 edition of Dragon (Issue 218), Rick Swan admired the high production quality of the cards, and the fact that "a typical starter deck provides a good mix of all categories." It introduced the affiliation of Starfleet, the pre-Federation crew from Enterprise as the last full affiliation to be introduced in the game. 11. Star Trek Customizable Card Game lives on under the Continuing Committee. Star Trek Customizable Card Game. This set was sold exclusively through Hill's Wholesale Gaming. This set's eighteen-card foiled subset was the first to be called an archive foil subset and was numbered separately. The initial print run had a black border and the following runs (December 1994 and 1995) had a white border, making the black-bordered cards rarer, even though that color would become the staple of all later sets. It was first licensed only to cover Star Trek: The Next Generation, and the first three card sets were limited to that show's universe. Contains 60 cards game rules to get you started. [21] They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. The USS Defiant was a special "twice as rare" white-bordered preview card. for the Star Trek Customizable Card Game from the Premiere Set (November 1994) through The Motion Pictures expansion (April 2002). Many players point to this expansion as the high point of the game. This concept is similar to First Edition's Q-Flash side deck, and also to a rules variant of First Edition introduced by a group of players from the San Francisco area called 'Trek 1.5'. It was sold in 9-card expansion packs. While First Edition attempted to sometimes literally represent instances from the Star Trek universe in the game, Second Edition has focused more on a consistency of gameplay as a priority over design consideration with regard to remaining faithful to the source material. However, the CEO of Decipher endorsed the Star Trek game, saying "We think it's great that enthusiastic players continue to play the game". Other dilemmas simply have a consequence. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. The cards were sold in 11-card expansion packs. Generation material Federation faction of Voyager, which began with a unique ability to have an all-space deck complete mission! 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